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RULES & PRACTICE

How to Play Forty Thieves Solitaire

Play Forty Thieves Solitaire ↗

Game guide · SXSMQZJ

The essentials of playing Forty Thieves Solitaire

Keep the active rule in mind. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Return to the explanation when a decision is unclear. Begin with the objective. Move one card at a time; build down in the same suit. Empty columns accept one card. Return to the explanation when a decision is unclear.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Bring this focus to a round

Before making a move, check the cards in view. Select a face-up card and then the destination pile or Empty slot. Take the next action only when the current step is clear.

Your goal

Build eight suit foundations from ace to king. Take the next action only when the current step is clear. Take a moment to read the table.

A walkthrough of the rules

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

How to use the controls

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use another round to revisit a decision. Work at your own pace.

Follow the example

A club 5 can move onto a club 6, but a whole run cannot move together. Return to the explanation when a decision is unclear.

Notice this detail

For a calm first round, focus on one decision. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. The same rule applies on a phone and on a computer.

Helpful answers for players

What is the aim?

Build eight suit foundations from ace to king. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Work at your own pace. Take the next action only when the current step is clear.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Keep the active rule in mind. Use another round to revisit a decision.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Begin with the objective. Check the relevant controls before continuing.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Use the rule sheet as a reference. Return to the explanation when a decision is unclear.

What completes a round?

Build eight suit foundations from ace to king. Treat this as a chance to practise one rule. Take the next action only when the current step is clear.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Take a moment to read the table. Return to the explanation when a decision is unclear.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Take a moment to read the table. The same rule applies on a phone and on a computer.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Begin with the objective. The same rule applies on a phone and on a computer.

What completes a round?

Build eight suit foundations from ace to king. Keep the active rule in mind. Take the next action only when the current step is clear.

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