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SXSMQZJ

Solo practice · FREE PLAY

Declaration Practice

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Game guide · SXSMQZJ

Declaration Practice: how a round works

Keep the active rule in mind. Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. A clear plan starts with the current position. Start a 10-question session. Read the visible rule label and wild rank, if shown. Take the next action only when the current step is clear.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

Practice beyond the first move

Before making a move, check the cards in view. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Check the relevant controls before continuing.

The purpose of your moves

Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. Keep the active rule in mind.

How to proceed

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

Using the playing area

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Use another round to revisit a decision. Take a moment to read the table.

Learn from a sample situation

Example hand: 4♦ 7♠ 8♥ K♥ A♦ Joker 5♠ 6♣ 7♦ 7♦ 4♠ Q♥ 8♣. Wild rank 1. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 76 points. Return to the explanation when a decision is unclear.

A common point of confusion

Begin with the objective. Do not judge only the best three cards; every remaining card matters. Return to the explanation when a decision is unclear.

More answers before you play

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. Treat this as a chance to practise one rule. The same rule applies on a phone and on a computer.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Keep the active rule in mind. Use another round to revisit a decision.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Work at your own pace. Use another round to revisit a decision.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. Work at your own pace. The same rule applies on a phone and on a computer.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. For a calm first round, focus on one decision. Take the next action only when the current step is clear.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. For a calm first round, focus on one decision. Use another round to revisit a decision.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. Before making a move, check the cards in view. Use another round to revisit a decision.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Work at your own pace. The same rule applies on a phone and on a computer.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.

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